Step 1: Design the car.
On a piece of white paper, sketch the side and top
views of your car. Include in your design where the axles will go and
the locations in which you will place additional weight. Copy this
design onto the wood block.
(It's probably best to perform this step while not in the presence of
any tools. Many have succumbed to temptation at this time.)
If you are using one of Pinewood Extreme’s pre-cut body’s, then
using a pencil lightly mark what area’s of the car body you want to
sand down more to make the design your own.
Step 2: Drill the axle holes (or drill out the pre-cut grooves if you are using them.)
Skip this if you are using a Pinewood Extreme Pre-cut body!
Get these as straight as you can. Use a #44 drill
bit (0.086") for best fit.
Step 3: Cut out the car body.
Skip this if you are using a Pinewood
Extreme Pre-cut body!
You'll probably need a hand saw, jig saw, or coping
saw for this, and possibly a chisel and hammer. It's a good idea to cut,
chisel, or drill out areas for additional weight at this time.
Step 4: Shape and sand the car body.
Sandpaper is a must here, of course. A small wood
rasp can also be useful. Shaping, smoothing, and detailing can also be
done with a Dremel (or similar) tool. Attach any decorations, such as
driver, steering wheel, fins, spoilers, etc., at this time.
Step 5: Preliminary length and weight check.
Measure the length of your car and make adjustments
if necessary. Weigh the body, axles, and wheels together. Securely
attach weight (5-minute epoxy is good for this) to bring total to 5
ounces.
If you have purchased one of our Pinewood Extreme
pre-cut bodies, then the weight is already included and the weight holes
are pre-drilled. Just insert the Tungsten cylinders and use a
scale to add the Tungsten Disc’s to tweak it until you get to 5 oz or
141.75 grams. REMEMBER to make sure you have the Wheels, Axles and
wood plugs on the scale when you are doing this.
Step 6: Seal, Paint and detail the car body.
Before you start painting, it is important that you
seal the pine wood before you apply any paint. Sanding Sealer
(available under our Finishing Supplies), seals the wood and will give
you a smoother paint finish. You should apply 3 – 4 coats of
Sanding Sealer and then use the 220 grit or higher sandpaper to smooth
out the finish. Use a clean damp cloth, brush or canned air to
remove any wood dust before you start painting.
Then apply a number of thin coats of paint,
followed by a number of thin coats of clear finish. Add decals and/or
stickers then add another 2 layers of clear finish on top of the decals.
Step 7: Prepare the wheels and axles.
Skip this if you are using the Pinewood Extreme Wheels and axles!
Self-Preparation
Sand away the mold projections from the wheels and
wheel hubs then polish them. Place each axle in a drill. Remove the
burrs from underside of the axle heads with a small file. Smooth the
axles with wet, fine grit sandpaper, and then polish with, wet pumice,
or jeweler's rouge on a strip of cloth.
Note: Preparing the wheels and the axles will take
some practice, so be prepared to damage a few wheels and an axle or two.
Pinewood Extreme can supply you with the necessary
items to do this yourself or you can purchase from our selection of
wheels and axle’s that are already done. Please remember to
always check with your Pack and District Pinewood Derby Chairperson to
make sure the wheels you select will be allowed. We do not want
any scout disqualified. This goes for the Awana’s, Royal
Rangers, Indian Guides, etc.
Step 8: Final length and weight check.
Measure your car's length again and, if needed,
make adjustments. Weigh the body, axles, and wheels again. Adjust the
weight to as close to 141.75 grams or 5.0 ounces as you can without
going over.
Step 9: Install wheels and axles.
At this point, your car should be able to roll
straight on a level surface for a reasonable distance. Find a very flat
surface like a piece of glass or a smooth countertop. Mark a
straight line down the surface and roll your car gently. You will
be able to see if it pulls to the right or left. To fix any drift,
you may have to adjust front axles by bending them very slightly and
then trying different positions until your car rolls as straight as
possible. Weight that is distributed unevenly on the car can also
cause it to drift.
If you are using our Pinewood Extreme polished
wheels and axles, then the axles will have already been straightened and
should not be causing any drift. Before bending any axle, check to
see if the axle slots (if you are using them) are at a 90 degree angle
to the body of the car. If they are not, then take two hacksaw
blades, tape them together and after marking out a line, use them to
re-cut the slots.
NOTE: This
really should be done in Step #2 if needed, waiting until now will
present some difficulties.
Step 10: Lubricate wheels and axles.
Skip this if you are using a Pinewood
Extreme’s Fast, SuperFast or Extreme Lube! Follow the enclosed
instructions instead.
A lot of building tips state “Add a lot of
graphite”, this is just not true. Too much graphite packed into
the hub will bind the wheels and cause the 1st and possibly 2nd
heat to have slower times until the excess lubricant works itself out.
It is better to put a little in at a time and spin the wheels two or
three times to coat the axles and the inside of the hub. Repeat
this 3 or 4 times the night before you turn your car in to registration.
Just before you turn you car in, add a little more graphite into the
inside hub of the wheel and underneath the nail head and work it into
the wheels.
If you are using our “Extreme Wheels &
Axles” then follow the application instructions on the enclosed sheet.
Some Miscellaneous Construction Tips
- Avoid narrow, pointed
noses. They are legal, but the cars may be difficult to stage
at the starting line. Also, cars are detected as they cross our
finish line because the nose of the car blocks an infrared beam.
Such a car may not trip the sensor correctly.
- Check your clearance.
It is very tempting to simply screw those flat weights to the bottom
of a car. But if you do, your car will likely scrape the center
guide strip on the track. You must inlay the flat weights if you're
attaching them to the bottom of your car.
- Drill the axle holes
before you cut out the car body. This was stated earlier, but
it bears repeating. It's easier to drill a good hole into a squared
block of wood than into a car-shaped block of wood.
- Don't epoxy the axles to
the car body. You'll never get them out if you have to make a
last-minute adjustment or an emergency repair. Use wood glue or my
favorite, a high-temp glue gun.
- Apply many thin coats of
paint and finish. Your car will look better if you apply 10
thin coats than if you apply 2 thick coats. Also, use brush-on
paints over sprays. They're easier for a Scout to handle and they're
less messy.
- Check your car's length
early on. This was also stated earlier and it also bears
repeating. Better to trim it sooner than later.
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WHAT ARE THE RULES & RACE PROCEDURES?
Below
you will find the documented minimum race rules and suggested race
procedures that are published in the Cub Scout Leader How-To Book, the Cub
Scout Grand Prix Pinewood Derby Guidebook and the Grand Prix Pinewood
Derby Kit.
The rules and Procedures are general guidelines that should be used at all races.
Your
race or Pack Committee should decide on any additional guidelines and what
will be allowed or not allowed beyond these baseline rules.
One note, if your group sends your winners to a District , Regional
or Council race, make sure someone obtains a copy of those rules before
your committee starts adding to or subtracting from these.
It will save a lot of heartache’s later with your winners.
From
the Cub Scout Leader How-To-Book
All
cars must pass the following inspection to qualify for the race:
- Width shall not exceed 2-1/4 inches.
- Length shall not exceed 7 inches.
- Weight shall not exceed 5 ounces.
- Axles, wheels, and body shall be from the materials provided in the
kit.
- Wheel bearings, washers, and bushings are prohibited.
- No lubricating oil may be used. Axles may be lubricated with
powdered graphite or silicone.
- The car shall not ride on any kind of spring.
- The car must be free-wheeling, with no starting devices
- No loose materials of any kind are allowed in the car.

PINEWOOD DERBY PROCEDURE
- Each boy brings his car to the inspection table to have it
inspected and numbered.
- After inspection, the boy goes to the registration table where his
name and car are entered on the heat schedule.
- After registration and inspection, cars are brought to the
starter's table by dens.
- As each heat is announced, drivers place their own cars at starting
gate. Starter releases the gate.
- Judges at the finish line will determine results of the race. The
car whose nose is first over the finish line is the winner. Judges
will pick first, second, and third places.
- Winner of heat takes his car to the awards platform. After
receiving his ribbon, he goes to the spectator area to await his next
heat.
- Losers of each heat take their cars to the starter for the second
running, which will determine the second-place car for the heat.
- If a car leaves the track, runs out of its lane, interferes with
another car, or loses an axle or other part, let it run in the next
heat if it can be repaired quickly. In the first heat of a den race,
if a car jumps the track, it is judged as finishing last.
- After first, second, and third place winners have been selected in
each preliminary heat, run as many quarter-final and semifinal heats
as necessary to determine contestants for the final heat.
- Den winners are determined first. The first three places from each
den will advance to the championship heats. The remaining drivers
participate in consolation heats.

TIPS ON PLANNING AND CONDUCTING DERBY
- Have a pre-race inspection of cars about a week before the derby to
catch all possible problems before race time. This minimizes
disqualifications and disappointments.
- Have a meeting prior to the derby to orient officials with their
jobs.
- Use some type of board to post the derby's progress, such as with
tags on hooks.
- Some packs use an instant-developing camera to photograph the
finish. This simplifies picking the winners in a close race, and the
photo can be given to the winner.
- Consider using judges from outside the pack to prevent parent
problems when a boy doesn't win.
- Have some activity planned for about 15 minutes after completion of
registration, to allow time to organize den heats.
- Have some activity planned between den finals and pack heats to
allow time for organizing the next heats.
- Have enough ribbons and awards so that every Cub Scout can take
home an award.
A CUB SCOUT/PARENT PROJECT
KIT NO. 17006
OFFICIAL GRAND PRIX PINEWOOD DERBY KIT
Please
read these Rules and Instructions before building your car.
The
Pinewood Derby is open to all Cub Scouts. Cars should be built by the Cub
Scouts with some adult guidance. Any technical assistance should be fully
explained to the Cub Scout so that he can use that knowledge on future
projects. Because it is difficult to establish how much help was given in
building the car, some Packs have a separate Pinewood Derby Race for
adults.
IMPORTANT:
The Race Committee should decide on rules and race procedures, then have
them printed and distributed to all participants at least two weeks before
the race.
CAR SPECIFICATIONS:
- Width: - 2-3/4" - Length - 7" - Weight - Not over 5
Ounces
- Width between wheels - 1-3/4"
- Bottom clearance between can and track - 3/8"
RULES
Wheel bearings, washers, and bushings are prohibited. The car shall not
ride on springs. Only official Cub Scout Grand Prix Pinewood Derby wheels
and axles are permitted. Only dry lubricant is permitted. Details, such as
steering wheel and driver are permissible as long as these details do not
exceed the maximum length, width and weight specifications. The car must
be free-wheeling, with no starting devices. Each car must pass inspection
by the official inspection committee before it may compete. If, at
registration., a car does not pass inspection, the owner will be informed
of the reason for failure, and will be given time within the official
weigh-in time period to make the adjustment. After final approval, cars
will not be re-inspected unless the car is damaged in handling or in a
race.
BUILDING INSTRUCTIONS
Check the grooves to ensure that each is at a perfect 90-dearee angle to
the car body. A car with untrue axles tends to steer to one side or the
other, causing it to rub up against the side of the lane strip, slowing it
down. You can check the groove angles by using a square, a protractor, or
even a piece of paper.
Lay
square on block to check for squareness and alignment of slot.
Use
two hacksaw blades side by side to redress the slots. Use the edge of the
square as a guide.
NOTE:
If the car design you chose has a narrow body, make sure the area where
the axles are inserted into the body remains 1-3/4" wide, or wheels
will not fit over the guide strips of the track.
PAINTING
AND WHEEL ASSEMBLY Apply several coats of sanding sealer; then sand entire
car with a fine-grade sandpaper. Give model at least two coats of fast
drying paint, in your choice of color. When paint is completely dry sand
with a fine sandpaper, apply a final coat of paint and allow to dry
thoroughly. TO FINISH, rub entire car with a rubbing compound. Details
such as windshield, driver, racing numbers, etc., should be added now. For
a super finish apply a coat of auto wax and rub to a high gloss.
Pre-lubricate axles and wheels using, dry powdered lubricant. Do not use
regular oil or silicone spray, since it may soften the plastic. Slide
wheels over axles, then gently tap them into the car body grooves with a
1/4" dowel or similar object to within 1/32" of car body. (See
Figure 4). Make sure wheels turn freely.
Due
to many requests we have eliminated the cockpit section in the Pinewood
Derby block to allow for more designs.
Copyright
©, 1997, Boy Scouts of America, All Rights Reserved
From the GRAND PRIX PINEWOOD DERBY GUIDEBOOK
Getting Started
Step
1. Know the Rules
Read
the rules and specifications found in your kit. Also read any rules
provided by your local derby committee. Discuss your ideas with your
parent or adult partner and determine a plan for the construction of your
derby entry.
Racing
Specifications from the Kit
- Width. The overall width of the car shall not exceed 2Y4 inches.
- Length.
The overall length of the car shall not exceed 7 inches.
- Weight.
The weight of the car shall not exceed 5 ounces. No loose materials of
any kind are permitted in the car. The car may be hollowed out and
built up to the maximum weight by the addition of wood or metal only,
provided any additional material is securely built into the body.
- Wheel
bearings, washers,
and bushings are prohibited.
- Springing.
The car shall not ride on any type of springs.
- Details.
Details such as the steering wheel, driver, decals, painting, and
interior detail are permissible as long as these details do not exceed
the maximum length, width, and weight specifications.
- Attachments.
The car must be freewheeling, with no starting devices.
- Inspection.
Each car must pass inspection by the official inspection committee
before it will be allowed to compete. The inspectors have the right to
disqualify those cars that do not meet these specifications.
Each
local derby committee provides copies of the rules for that specific race.
See the example provided.

Example:
Pinewood Derby Rules
- All cars must pass inspection to qualify for the race. The
inspection points are as follows:
a. The
car must have been made during the current year (the year in which the
derby is held).
b. The
width of the car shall not exceed 2Y4 inches.
c. The
length of the car shall not exceed 7 inches.
d. The
weight of the car shall not exceed 5 ounces.
e. Axles,
wheels, and body wood shall be as provided in the kit.
f. Wheel
bearings, washers, and bushings are prohibited.
g. The
car shall not ride on any kind or type of springs.
h. Any
details added must be within length, width, and weight limits.
i. The
car must be freewheeling, with no starting devices.
j. No
loose materials of any kind (such as lead shot) are allowed in the car.
k. The
official number must be clearly marked or visible on both sides of the
car.
- Each heat will be announced. Drivers will report to the starting
line and place their cars on the track. All other people must remain
behind the barrier.
- The starter will make sure the cars are on the track properly and
then will start the race.
- The starter and drivers will then report to the finish line to
record the results.
- The car whose nose is over the finish line first is the winner.
Place spotters will select the first-, second-, third-, and
fourth-place winners.
- If a car leaves the track, runs out of its lane, interferes with
another car, loses an axle, etc., the heat will be rerun. If the same
car gets into trouble on the second run, the contestant is
disqualified and automatically loses that race. If, on the second run,
another car is interfered with, the heat will be run a third time but
without the disqualified car.
- When the results of each heat are recorded, the drivers will take
their cars and return to their seats.
- Awards will be announced shortly after the heat for which the
awards are to be given. The drivers and their partners will report to
the stage for the awards as their names are called.
- There are a total of _________ heats and _________ awards to be
given. Den winners will be determined first. The first four places
from each den will advance to the pack championship heats. The
remaining drivers will participate in consolation heats.
May
the best car win!
Suggestion:
Modify these rules to fit your needs and furnish a copy to every race
participant at the same time he is issued his pinewood derby car kit.
Copyright
©, 1992, Boy Scouts of America, All Rights Reserved
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